DEUS EX MACHINA - PARACHUTE PAVILION

New York - Coney Island
Architetti
MONOLAB architects
Anno
2004
Costo
Non dichiarato
Piani
1-5 Piani

PARACHUTE PAVILION © 2005. International design competition, USA. award: honorable mention (10 awards, 864 entries). client: CICD - Coney Island Development Corporation & New York City Economic Development Corporation. Organizer of competition: Van Alen Institute, New York. Design: Monolab. Team: J.W. van Kuilenburg with M. Klauser, S. Fernandes, A. Hassouri. DEUS EX MACHINA. …the pavilion as catalyst by embedded technology…

GENERATOR OF ACTIVITY. This competition invited designers to generate innovative design proposals for a pavilion in the shadow of the famed Parachute Jump, an iconic reminder of Coney Island history, that is now a designated landmark. The pavilion is planned to be an all-season generator of activity. This competition invited designers to stretch the limits of what a pavilion can be, both formally and programmatically, connecting it to both the history and future of Coney Island.

NON ARCHITECTURE. This future oriented active pavilion is not a ‘building’, it does not depend on architecture. Thanks to the Parachute Jump, its landmark, we do not need representation and style, nor decoration. It would be just in the way. We went beyond architecture.

INTERACTIVE DEVICE. Coney Island was a technological paradise in its heydays during the 1880s. We designed an interactive device that allows total flexibility in use. We consider it a tablet, a platform that adapts to wide ranges of use and users. It is able to accept 365 different activities, each day of the year or more often a new one. Users, individuals as well as collectives, can communicate with others, express themselves, and do their thing.

BASIN. The pavilion consists of a concrete basin that facilitates all kinds of services like a kitchen that functions together with a store and a flexible multi-use space as bar, lunchroom, restaurant and expo space. Technical and audiovisual equipment are embedded to supply heating and cooling, sound and lighting, projection beamers and lasers.

ACTIVITY SHEETS. Two adjustable flexible activity sheets make the bottom (floor) and top (roof) of the pavilion. The lower sheet is a programmable, flexible floor system, which makes different shapes: from a plane to a stepped slope or stair, from auditorium to arena. The upper sheet rests on top of the basin and makes a programmable interior. It can be opened, lifted and folded by four hydraulic cylinders. A lifted top sheet as roof makes outdoor interiors in three ways: completely open, half open by a protective hot air curtain or protected by flexible, semi-transparent facades: retractable synthetic Kevlar-Mylar screens pulled out from the roof. In folded position it looks like a laptop, with projection screen and audience space. LED’s. Both floor and roof have led-matrixes over the complete surface to serve as projection screens. Over time, the pavilion can be kept up to date by inserting and uploading new available technologies. The pavilion as catalyst...

Progetti collegati

  • Dialogue Center “Przełomy”
    KWK Promes architect
  • Hotel in Czorsztyn
    KWK Promes architect
  • Farmhouse with Lap Pool
    GLUCK+
  • Bar House
    GLUCK+
  • Bronx Preparatory Charter School, Bronx
    GLUCK+

Rivista

Altri progetti di MONOLAB architects

INFRABODIES
Rotterdam, Paesi Bassi
VILLA XXX
Eindhoven, Paesi Bassi
DELFT SOUTH STATION
Delft, Paesi Bassi
COMPRESSOR
Rotterdam, Paesi Bassi
BREDA SANDS INFRASCAPE
Breda, Paesi Bassi
LEIDSCHE RIJN CITY CENTER
Utrecht, Paesi Bassi